Contents
- 6 System Requirements
Doom Eternal Overview
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Mods
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System Requirements
Minimum Requirements
- OS: Win 7 64
- Processor: Intel Core i5-2400 3.1GHz / AMD FX-8320
- Graphics: AMD Radeon HD 7870 or NVIDIA GeForce GTX 670
- VRAM: 2GB
- System Memory: 8 GB RAM
- Storage: 55 GB Hard drive space
- DirectX 11 Compatible Graphics Card
Recommended Requirements
- OS: Win 7 64
- Processor: Intel Core i7-3770 4-Core 3.4GHz / AMD FX-8350
- Graphics: AMD Radeon R9 290 or NVIDIA GeForce GTX 970 4GB
- VRAM: 4GB
- System Memory: 8 GB RAM
- Storage: 55 GB Hard drive space
Related
I recently wrote about the realism mods that exist for already hyper-realistic games, fastidiously detailed projects that are the perfect distillation of the PC modding spirit. There's beauty in adding the real, recorded sounds of train engines to Train Simulator, or adding the effect of moisture to bullet velocity in Arma. But what about mods that defy the intentions of an unrealistic game and forcibly mold it into something wholly different? A reader pointed us towards a hallowed Doom mod called Hideous Destructor as one of the most grueling realism mods ever, and I'm here to report back that they were totally, totally right.
Hideous Destructor grounds Doom in believable military strategy. We're talking vanilla Doom. The DOS shooter that came out in 1993. Obviously Doom is not a franchise known for its tactical wealth, nor is that an element demanded by its fans. The 2016 reboot stripped all the innovations and flourishes down into a minimalist blood orgy—a depraved celebration of quad-damage and chained melee kills that seemed to tell an alternative history of the last 30 years of FPS innovation. Hideous Destructor, which is available and designed for the popular ZDoom engine port, rejects that legacy entirely.
Originally released back in 2007, the mod slows Doom into a wicked, anxious crawl. Doomguy must now tap a keystroke if he wants to pick up the ammunition and health packs on the floor. Doomguy's aim wobbles when he's hurt; his vision flickers, he struggles to walk in a straight line. 'Use slot 9 or look down in case you're bleeding to death,' the mod's quickstart tips advise.
Doomguy is forced to page through an inventory before manually applying medical kits to his body—which restores his lifebar slowly over a period of time. I'm sorry. Did I say lifebar? There's no lifebar in Hideous Destructor. Doomguy can only tell how damaged he is by instinct.
Oh, and you can aim up and down. That alone should blow your mind.
The central fantasy of Doom starts and ends with the unimpeachable valor of the player. Honestly, that's the only feeling you can get when you single-handedly repel a demonic invasion (on Mars!). 2016 Doom leaned into that even harder, with its amazing, tongue-in-cheek christening of the Doomguy as some sort of prophesied deity. Hideous Destructor is the opposite of that fantasy. In fact, the game that Hideous Destructor reminds me the most of is Dark Souls, as cliche as that comparison's become. Both games feature an ordinary dude in a dying world, hoping against hope that salvation might lie across the chasm. The mod keeps all the aesthetic trappings from Doom—you'll still be shooting cacodemons and lost souls—but the Doomguy is humanized, vulnerable, and frightened.
That makes for a fascinating design challenge. The creator of the mod is a guy named Matt, who's in his mid 30s and lives just outside of Vancouver. He tells me that he views Hideous Destructor like something of a 'Doom fanfic.'
'Virtually every design decision comes from asking this question,' Matt says. 'Given Doom has *blank,* but also has or doesn't have *blank,* how do we harmonize those facts in a way that makes the setting plausible, and the gameplay fit the setting?'
What Matt means by that is Hideous Destructor is still very much a Doom game. He hasn't edited out certain enemies or weapons that might eat away at the tight verisimilitude he's after—instead he's done his best to rationalize a world of demons and monster closets. What would it really feel like to go toe-to-toe with Satan?
'[Hideous Destructor] is a generic 'Doom improvement' gameplay mod, I try to ensure that every canon weapon is represented in some way,' he says. 'Meaning there are some weapons that I *must* use, like the chainsaw or super shotgun, which you wouldn't even think about adding if you were designing a tactical milsim from the ground up.'
As you might expect, Hideous Destructor is extremely difficult. In fact, it's recommended that you wade through the three-part bootcamp put together by YouTuber Hard Knox before jumping in. He details the subtle flourishes Matt has added to each of the weapons; the external cell pack required to power the chaingun's motor, (powered by the alternate fire key,) how you're forced to manually pump the shotgun every time you pull the trigger. It's all ridiculous and excessive. There are well-respected PC shooters like Counter-Strike and Rainbow Six: Siege that require less tactical upkeep than a Doom mod, and that's a beautiful thing.
Matt is still an active participant in Hideous Destructor's development. His work has attracted a small but dedicated group of fans. Right now he's updating the mod into a programming framework called ZScript, which is 'an ongoing attempt to unify as much of ZDoom's functions as feasible into a single comprehensive runtime-compile scripting language.' There are also more gameplay tweaks on the horizon, and Matt tells me that the mod has been through a number of iterations and tones over the years. 'I might reach a point where I might expect to start telling myself I'm finished, but that's turned out to be a lie before,' he explains.
The lingering question I was left with was, simply, what's there to gain from creating a hyper-realistic Doom mod? Surely if you're after technical, demanding, slow-paced shooting there's a wealth of options available. Why apply that to such a ridiculous setting, draped in ancient source-code? Simply put, Matt appreciates the relative straightforwardness of Doom—there's power of taking a game we all know by heart to its absolute extremes.
'I take a lot of pride in trying to come up with ways to make Hideous Destructor as responsive to the player's input as possible without a multiplicity of buttons to memorize,' he says. 'I find so much 'realistic' fare unplayable when you've got a key to lean left, lean right, go prone, crouch, crouch slightly higher or lower, tuck your elbow in, start breathing voluntarily, etc. etc. etc. It just starts to feel like I'm trying to pilot a vaguely man-shaped remote-controlled robot.'
The immediacy of Doom, blended with the hardcore stakes of a co-op Arma shootout. Hideous Destructor might not be for you, but I'm glad it's for someone.
Doom Eternal
Developer/s
Publisher/s
Director/s
Composer/s
Series
Engine
Platform/s
Microsoft Windows
Xbox One
PlayStation 4
Nintendo Switch
Google Stadia
Xbox One
PlayStation 4
Nintendo Switch
Google Stadia
Release
Genre/s
Guns Mod
Mode/s
Doom Eternal is an upcoming sequel to the 2016 Doom reboot. The game will launch on November 22, 2019 for PlayStation 4, Xbox One, Nintendo Switch, PC, and Google Stadia.
Gameplay
Singleplayer
A new feature added is the ability to invade another player's game, in a system called 'Invasion.' Invading players can team up and spawn in a player's single-player playthrough as enemies.[1]
The Doom Slayer moves faster than in the previous game,[2] and is now equipped with a shoulder cannon on his left, which can be used to fire grenades or a burst of flame. It operates on a cooldown.
There is an increased focus on mobility in the game. The Doom Slayer gains a grappling hook (via the Super Shotgun), the ability to perform short boosts along the ground, and swing from poles. Two boosts can be used at a time before having to recharge.
Gun modifications return from the previous game.
A new feature is an extra life system. This has been designed as an augment to the checkpoint system, where players can get a respawn without having to go back to the last checkpoint.[1]
Multiplayer
Doom Eternal will have a multiplayer system. Unlike its predecessor, it will be developed in-house by Id.[2]
Plot
It takes place on Earth, with the forces of Hell having overrun it.[3] Other locations have been revealed, such as a human base on Phobos, new regions of Hell, and previously unseen locations within the franchise. The developers tease that the game will feature a more in-depth lore of the Doom universe.[1] Similar to the previous game, Doom Eternal features a codex system. This is part of what Id is calling the 'Doom Universe.' It is confirmed that the Doom Slayer will fight both the force of hell and heaven.
Additional story content will be released post-launch.[2]
Monsters
The game is said to contain twice as much enemies than in Doom. As of e3 2019, the following demons have been revealed:
- Hell Razor (Doom Eternal )
Weapons
There is a whole new arsenal of weapons that the Doom Slayer may use, this includes:
Trivia
The game is called 'Doom Eternal' rather than 'Doom II' in order to avoid confusion with the actual Doom II. Simiarly, it earned the name 'Doom Eternal' in order to save people having to refer to it as 'Doom 2019.'[1][1]
Video
DOOM Eternal – Official E3 Teaser
QuakeCon 2018 Keynote feat. DOOM Eternal Gameplay Reveal
DOOM Eternal – Official Gameplay Reveal
References
- ↑ 1.01.11.21.31.49 THINGS WE LEARNED ABOUT DOOM ETERNAL
- ↑ 2.02.12.2Game Informer #106: Doom Eternal
- ↑Kotaku: Doom Is Getting A Sequel, Doom Eternal
The Doom franchise | ||
---|---|---|
Main game series | Classic generation | Doom (The Ultimate Doom • Sigil) • Doom II: Hell on Earth (Master Levels • Doom 3 BFG expansion episode) |
1st Reboot | Doom 3 (Resurrection of Evil • The Lost Mission • BFG Edition) | |
2nd Reboot | Doom (2016) (Unto the Evil • Hell Followed • Bloodfall) • Doom Eternal | |
Spin-offs | RPGs | Doom RPG • Doom II RPG |
Other games | Final Doom • Doom 64 • Doom Resurrection • Doom VFR • Bethesda Pinball | |
Platforms | Classics | Sony PlayStation • Atari Jaguar • Sega Saturn • Game Boy Advance • 3DO • Linux |
Modern | Xbox • Xbox 360 • iPhone/iPod • Steam | |
Novels | Classic novels | Knee-Deep In The Dead • Hell on Earth • Infernal Sky • Endgame |
Doom 3 novels | Worlds on Fire • Maelstorm | |
Other media | Books | Masters of Doom • The Art of Doom • Strategy and editing guidebooks |
Films | Doom • Doom reboot | |
Boardgames | Doom: The Boardgame | |
Comics | Doom comic |
Modder LeGioN675 releases a mod for Fallout 4 that adds one of gaming’s most iconic weapon, the BFG from the Doom franchise, to post-apocalyptic Boston.
Over a month since it released, Fallout 4 remains one of the most popular games in the industry, thanks to players continuously discovering new content. This has included hidden underwater treasures, Easter Eggs, and other secrets, but for PC gamers, Fallout 4‘s popularity has also been maintained thanks to a steady stream of mods from the community. These mods have added a number of new features to the game, with one such mod adding one of gaming’s most iconic weapons to the world of Fallout 4.
The weapon in question is the BFG from the Doom franchise. Often praised as one of the best weapons in all of gaming, the BFG 9000 mod for Fallout 4 allows players to hit enemies with a flurry of powerful plasma blasts, giving them a serious edge over the many enemies roaming post-apocalyptic Boston. Those that are interested in downloading the Doom BFG mod for Fallout 4, created by LeGioN675, should check out NexusMods.
So far, Fallout 4 has received tremendous support from the modding community, as was expected when the highly anticipated game finally released. The Doom BFG mod is one of the neater mods available, as it combines two franchises that currently fall under the Bethesda umbrella, and allows gamers to utilize one of the most memorable weapons in gaming history.
Hopefully console gamers will also have a chance to use Doom‘s BFG in Fallout 4. We know that Fallout 4 mod support for consoles is in our future, but Bethesda has yet to peg a release window for it. We also don’t know which mods will actually be downloadable on consoles, and which ones will remain exclusive to PC users. Over a month removed since the release of Fallout 4 and with 2015 coming to a close, it seems likely that we will hear more about mod support on consoles for the game sooner rather than later.
Moving forward, expect even more mods to be created for Fallout 4. The game’s popularity shows no signs of slowing down any time soon, and will likely receive significant mod support well through 2016. There will probably be a wide variety of mods released, but it will be especially interesting to see what other weapon mods the community manages to add to Fallout 4. With mods based on Doom‘s BFG and a lightsaber from Star Wars, modders will have to come up with something truly unique to get noticed at this point.
Fallout 4 is currently available for PC, PlayStation 4, and Xbox One. At the time of this writing, the BFG mod is only accessible through the PC version of the game.
Source: IGN